Moving Car Animation using C/C++

#include <stdio.h>
#include <graphics.h>
#include <conio.h>
#include <dos.h>
 
int main() {
    int gd = DETECT, gm;
    int i, maxx, midy;
 
    /* initialize graphic mode */
    initgraph(&gd, &gm, "X:\\TC\\BGI");
    /* maximum pixel in horizontal axis */
    maxx = getmaxx();
    /* mid pixel in vertical axis */
    midy = getmaxy()/2;
 
    for (i=0; i < maxx-150; i=i+5) {
        /* clears screen */
        cleardevice();
 
        /* draw a white road */
        setcolor(WHITE);
        line(0, midy + 37, maxx, midy + 37);
 
        /* Draw Car */
        setcolor(YELLOW);
        setfillstyle(SOLID_FILL, RED);
 
        line(i, midy + 23, i, midy);
        line(i, midy, 40 + i, midy - 20);
        line(40 + i, midy - 20, 80 + i, midy - 20);
        line(80 + i, midy - 20, 100 + i, midy);
        line(100 + i, midy, 120 + i, midy);
        line(120 + i, midy, 120 + i, midy + 23);
        line(0 + i, midy + 23, 18 + i, midy + 23);
        arc(30 + i, midy + 23, 0, 180, 12);
        line(42 + i, midy + 23, 78 + i, midy + 23);
        arc(90 + i, midy + 23, 0, 180, 12);
        line(102 + i, midy + 23, 120 + i, midy + 23);
        line(28 + i, midy, 43 + i, midy - 15);
        line(43 + i, midy - 15, 57 + i, midy - 15);
        line(57 + i, midy - 15, 57 + i, midy);
        line(57 + i, midy, 28 + i, midy);
        line(62 + i, midy - 15, 77 + i, midy - 15);
        line(77 + i, midy - 15, 92 + i, midy);
        line(92 + i, midy, 62 + i, midy);
        line(62 + i, midy, 62 + i, midy - 15);
        floodfill(5 + i, midy + 22, YELLOW);
        setcolor(BLUE);
        setfillstyle(SOLID_FILL, DARKGRAY);
        /*  Draw Wheels */
        circle(30 + i, midy + 25, 9);
        circle(90 + i, midy + 25, 9);
        floodfill(30 + i, midy + 25, BLUE);
        floodfill(90 + i, midy + 25, BLUE);
        /* Add delay of 0.1 milli seconds */
        delay(100);
    }
 
    getch();
    closegraph();
    return 0;
}

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